Pipeline 1: Jetpack Jones
Head Modelling
Head Modelling
Head Modelling - Part 2: Rough Blocking
Head Modelling - Part 3: Rough Blocking Continued
Head Modelling - Part 4: The Mouth
Head Modelling - Part 5: The Eye
Head Modelling - Part 6: The Nose
Head Modelling - Part 7: The Brow
Head Modelling - Part 8: The Ear & Neck
Head Modelling - Part 9: Sculpting& Cleanup
Head Modelling - Part 10: Creating Detailed Eyes
Head Modelling - Part 11: Adding a Throat
Head Modelling - Part 12: Eyebrows
Head Modelling - Part 13: Skull Cap
Head Modelling - Part 14: Snagging
Body Modelling
Body Modelling - Part 1: Torso Blocking
Body Modelling - Part 2: Torso & Arms
Body Modelling - Part 3: Legs & Pelvis
Body Modelling - Part 4: Legs & Boots
Body Modelling - Part 5: Gloved Hands
Body Modelling - Part 6: Hands & The Final Model
UV Layout
Skinning
Rigging
Facial Rigging 1
Facial Rigging 2
Facial Rigging 3
Texturing
Final Turnarounds
Lighting and Rendering 2
Arnold - Part 2: Sampling and Noise Reduction
Arnold - Part 15: Advanced Internal Lighting (Portal Lights) [No tutorial yet available]
Arnold - Part 16: Mesh Lights
Arnold - Part 19: Depth of Feild
Arnold - Part 20: Fog (Legacy) & Atmosphere [No tutorial yet available]
Arnold - Part 21: Displacement [No tutorial yet available]
Arnold - Part 22: Sub Surface Scattering
Arnold - Part 23: AOV's & Render Passes [No tutorial yet available]
Arnold - Part 24: Stand Ins (Proxies)
Arnold - Part 25: Motion Blur [No tutorial yet available]
Arnold - Part 26: Caustics [No tutorial yet available]
Arnold - Part 27: Volumes [No tutorial yet available]
Infographics
Turning Junk into Gold
Development
Pirates of the Carribbean (Revised)
Mudbox
Mudbox Lessons HERE
Life drawing
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7
Week 8
Week 9
Week 10
Week 11
Week 12
Week 13
Week 14
Week 15
Week 16
Week 17
Week 18
Week 19
Sculpting
Character Idea
Week 1
Week 2
Acting Lesson
Still need to upload
Character Production Bible
Production Bible
Weightlifting Animation
Weightlifter
Infographics
Turning Junk into Gold
Development
Pirates of the Carribbean (Revised)
Mudbox
Mudbox Lessons HERE
Life drawing
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7
Week 8
Week 9
Week 10
Week 11
Week 12
Week 13
Week 14
Week 15
Week 16
Week 17
Week 18
Week 19
Sculpting
Character Idea
Week 1
Week 2
Acting Lesson
Still need to upload
Character Production Bible
Production Bible
Weightlifting Animation
Weightlifter
Ruth - Please read the post below FULLY and adjust your submission (quickly)...
ReplyDeletehttps://ucarochester-cgartsandanimation.blogspot.co.uk/2018/03/fao-caa-year-2-update-to-your-timetable.html
Hiya, all updated, hadn't realised I had accidentally left those out, sorry to be a pain
DeleteWeightlifting animation? Facial animation?
ReplyDeleteCharacter Design Feedback
ReplyDeleteI think this has been quite an ambitious project in terms of the narrative, but your solid research and development of your central character has paid off. I think the Ninja character is very competently executed, displaying a high level of skill regarding anatomy and your gesture sheets are full of expression and personality. Considering you have a masked character, you have also managed to imbue her with emotion. The detailing on her sword and props also adds believability to the character, and a sense of history and narrative. Conversely, your Stag character is less developed and feels a little generic. i think it would definitely be worth revisiting this, looking back at your initial designs. Being a creature of myth and spirit, this character could be a way of exploring the calligraphic designs you were researching initially. The same can be said of the spirit dragon, who makes a brief and hurried appearance.
Your environments have a lot of atmosphere but need more clarity. Like your secondary characters, i feel you should develop the environment further, adding some personality and character so that all of your elements work together to tell your narrative. Abandoned Dragon temples and haunted spirit - filled forests should be rich with detail and narrative possibilities. Your storyboard demonstrates the possibility of the intriguing narrative so i would definitely looks at working these up into more legible images. You clearly have the skills to do so.
Overall then, I think its clear you have a strong grasp of character design, particularly with anatomy, gesture and expression. However it would have been good to have seen this in all aspects of the project. I have no doubt that you can refine these elements in the future. - JW