Wednesday 28 February 2018

Arnold - Part 22: Sub Surface Scattering

Base Colour Map

Scatter Map

Weight Map

Specular Map

Normals/ Bump Map

Displacement Map

Final Photoshop Edit

Arnold - Part 18: Photometric Lights


Arnold - Part 17: Ambient Occlusion




Arnold - Part 16: Mesh Lights


Arnold - Part 14: Physical Sky Light





Arnold - Part 13: Geometry Override Sets


Arnold - Part 12: Toon Shader


Arnold - Part 11:Standard Surface Shader



Tuesday 27 February 2018

Arnold - Part 10: Stylised External Lighting


Arnold - Part 9: Sky Dome Light


Arnold - Part 8: HDR Images


Arnold - Part 7: Stylised Internal Lighting

JPEG Render

EXR file edited in Photoshop and exported as JPEG

Arnold - Part 6: Light Filters

aiGobo - Forest Image

aiLightDecay & aiBarnDoor with Grid - Blind Effect

aiLightBlocker - Plane

Arnold - Part 5: Maya Lights

Maya Renderer 1 - Ambient Light

Maya Renderer 2 - Directional Light

Maya Renderer 3 - Area Light

Maya Renderer 4 - Spot Light

Arnold Renderer 1 - Area Light

Arnold - Part 3: Ray Depth


Arnold - Part 2: Sampling and Noise Reduction


Friday 23 February 2018

Toolkit 2: Info graphic - Final Animation



Jen and my final animation for InfoGraphics based on Pirates of the Carribean - On stranger tides, it was great fun working on this project and being able to play around / experiment with several different styles and techniques to create the final animation.

Monday 19 February 2018

Premise - My Grandads Rocking Horses



This is a video of my Grandad, demonstrating his skills with woodwork and showing the basic stages of the making process. Out of the 1 hour and 15 min video, this was the edited  7 min version to show people his craft and his finished creations.

Tuesday 13 February 2018

Thursday 8 February 2018

CG Artists Toolkit - Pirates of the Carribbean

After Discussing a lot with Jen we came up with a rough idea of how we wanted our title scene to look. I did some rough drawings based on how we wanted it to look. However discussing our ideas with Alan these plans have now changed, as we realised a lot of the design everything was based on circles and objects being rotated. So our new plan will be to use this to our advantage and have everything working around a circle in the centre of the screen that changes size depending on the environment.

Below is the rough drawings that I had done, these will all now be changed and added into our new and improved idea. 



CG Artists Toolkit - Pirates of the Carribean

For this project I am collaborating with Jen - her blog link is Here. We decided to work on an opening credits scene for Pirates of the Carribean, from this we also agreed on the specific film "On Stranger Tides." This is because we felt that there were a lot of ideas that could come from this film. We had several key ideas that we wanted to add, such as ...


  • Skull
  • Leaves from the island
  • Mermaids
  • Chalices 
  • Ships Wheel 
  • Ship
  • Portraits/silhouettes of the main characters  
  • Map
I decided on creating some chalices in Maya that looked like the originals, as I didn't feel confident enough to draw them by hand, from this I brought them into Photoshop and started to have a good look into styles and what would be most appropriate and link in best with the film.












We decided to have a very simple approach with bold, but flat colours, adding patterns or shapes inside the design to make it simpler to see. Silhouettes such as Captain Jack would have more details to show off compared to a skull for example.