Showing posts with label Year 2. Show all posts
Showing posts with label Year 2. Show all posts

Friday, 18 May 2018

Toolkit 2 Submission

Pipeline 1: Jetpack Jones

Head Modelling

Head Modelling - Part 1: Preparation
Head Modelling - Part 2: Rough Blocking
Head Modelling - Part 3: Rough Blocking Continued
Head Modelling - Part 4: The Mouth
Head Modelling - Part 5: The Eye
Head Modelling - Part 6: The Nose
Head Modelling - Part 7: The Brow
Head Modelling - Part 8: The Ear & Neck
Head Modelling - Part 9: Sculpting& Cleanup
Head Modelling - Part 10: Creating Detailed Eyes
Head Modelling - Part 11: Adding a Throat
Head Modelling - Part 12: Eyebrows
Head Modelling - Part 13: Skull Cap
Head Modelling - Part 14: Snagging

Body Modelling

Body Modelling - Part 1: Torso Blocking
Body Modelling - Part 2: Torso & Arms
Body Modelling - Part 3: Legs & Pelvis
Body Modelling - Part 4: Legs & Boots
Body Modelling - Part 5: Gloved Hands
Body Modelling - Part 6: Hands & The Final Model

UV Layout
Skinning
Rigging
Facial Rigging 1
Facial Rigging 2
Facial Rigging 3
Texturing 
Final Turnarounds


Lighting and Rendering 2

Arnold - Part 1: Rendering with Arnold [Class Lecture]
Arnold - Part 2: Sampling and Noise Reduction
Arnold - Part 3: Ray Depth
Arnold - Part 4: Linear Workflow [Class Lecture]
Arnold - Part 5: Maya Lights
Arnold - Part 6: Light Filters
Arnold - Part 7: Stylised Internal Lighting
Arnold - Part 8: HDR Images
Arnold - Part 9: Sky Dome Light
Arnold - Part 10: Stylised External Lighting
Arnold - Part 11: Standard Surface Shader
Arnold - Part 12: Toon Shader
Arnold - Part 13: Geometry Override Sets
Arnold - Part 14: Physical Sky Light
Arnold - Part 15: Advanced Internal Lighting (Portal Lights) [To be confirmed due to software bug]
Arnold - Part 16: Mesh Lights
Arnold - Part 17: Ambient Occlusion
Arnold - Part 18: Photometric Lights
Arnold - Part 19: Depth of Feild
Arnold - Part 20: Fog (Legacy) & Atmosphere
Arnold - Part 21: Displacement
Arnold - Part 22: Sub Surface Scattering
Arnold - Part 23: AOV's 
Arnold - Part 24: Stand Ins (Proxies)
Arnold - Part 25: Motion Blur


Arnold - Part 26: Caustics

Infographics

Mudbox

Mudbox Lessons HERE

Life drawing


Sculpting

All lessons Here

Lip Sync

Lessons Here

Acting Lesson

Waiting to be assessed

Character Production Bible


Weightlifting Animation

Wednesday, 16 May 2018

Progress Report - Lighting and Rendering 2 (all links)

Lighting and Rendering 2

Arnold - Part 1: Rendering with Arnold [Class Lecture]
Arnold - Part 2: Sampling and Noise Reduction
Arnold - Part 3: Ray Depth
Arnold - Part 4: Linear Workflow [Class Lecture]
Arnold - Part 5: Maya Lights
Arnold - Part 6: Light Filters
Arnold - Part 7: Stylised Internal Lighting
Arnold - Part 8: HDR Images
Arnold - Part 9: Sky Dome Light
Arnold - Part 10: Stylised External Lighting
Arnold - Part 11: Standard Surface Shader
Arnold - Part 12: Toon Shader
Arnold - Part 13: Geometry Override Sets
Arnold - Part 14: Physical Sky Light
Arnold - Part 15: Advanced Internal Lighting (Portal Lights) [To be confirmed due to software bug]
Arnold - Part 16: Mesh Lights
Arnold - Part 17: Ambient Occlusion
Arnold - Part 18: Photometric Lights
Arnold - Part 19: Depth of Feild
Arnold - Part 20: Fog (Legacy) & Atmosphere
Arnold - Part 21: Displacement
Arnold - Part 22: Sub Surface Scattering
Arnold - Part 23: AOV's 
Arnold - Part 24: Stand Ins (Proxies)
Arnold - Part 25: Motion Blur
Arnold - Part 26: Caustics

Arnold - Part 23: AOV's

Screenshot 1 - adding ambient occlusion to AOV list
Screenshot 2 - adding modes
Screenshot 3 - brightening the eyes
Final image from Photoshop

Arnold - Part 20: Fog (Legacy) & Atmosphere

Snapshot 1
Snapshot 2 Fog added
Snapshot 3
Snapshot 4
Snapshot 5
Final Render
Snapshot 1
Snapshot 2 Gobo added
Snapshot 3 Higher Exposure
Final Render 

Tuesday, 15 May 2018

Monday, 14 May 2018

Arnold - Part 25: Motion Blur



Motion Blur - Vid has watermarks as it was rendered at home. Will render at uni and replace as soon as possible

Tuesday, 8 May 2018

Clay Sculpting - End of Lessons Photographs





My photograph (taken by Alan ) from my final submission from the 5 week sculpting course. I am very pleased with the final piece, even although it wasn't fully completed. I have also learnt the importance of measuring and how sculpting slowly and precisely is the way forewards.

Premise: Magazine Article




Illustration List:

Paur, J. (2016). Watch the Before and After Visual Effects of 20 Scenes from Popular Movies. [image] Available at: https://geektyrant.com/news/watch-the-before-and-after-visual-effects-of-20-scenes-from-popular-movies [Accessed 3 May 2018].

Bibliography:

BrainyQuote. (2018). Steven Spielberg Quotes. [online] Available at: https://www.brainyquote.com/quotes/steven_spielberg_584090 [Accessed 2 May 2018].

Heatherton, E. (2018). Special Effects Quotes - BrainyQuote. [online] BrainyQuote. Available at: https://www.brainyquote.com/quotes/erin_heatherton_659647?src=t_special_effects [Accessed 3 May 2018].

Parkinson, S. (2015). The History of Green Screen - Camberwell Studios. [online] Camberwell Studios. Available at: http://www.camberwellstudios.co.uk/blog/greenscreen/the-history-of-green-screen.html [Accessed 2 May 2018].

Proffitt, K. (2017). Are Visual Effects Ruining Movies? A Look at VFX In an Ever-Changing Industry. [online] ActionVFX. Available at: https://www.actionvfx.com/blog/are-visual-effects-ruining-movies-a-look-at-vfx-in-an-ever-changing-industry [Accessed 2 May 2018].

Monday, 7 May 2018

Grandfathers Rocking Horses - Tidied up storyboard


Grandfathers Rocking Horses - Image Sequencing & Camera Mapping







Above I have been testing out several techniques, this included adding a hand-drawn image sequence drawn roughly in photoshop and then exporting it and turning it into a video to be camera mapped in Maya. I have learnt a huge amount from both of these processes and how I want my animation to look like when done, however, I will look into how to speed up the drawing process as in the video I have duplicated coloured frames which is noticeable but was fine to use in this demonstration as an example.