Showing posts with label CG Artists Toolkit. Show all posts
Showing posts with label CG Artists Toolkit. Show all posts

Friday, 18 May 2018

Toolkit 2 Submission

Pipeline 1: Jetpack Jones

Head Modelling

Head Modelling - Part 1: Preparation
Head Modelling - Part 2: Rough Blocking
Head Modelling - Part 3: Rough Blocking Continued
Head Modelling - Part 4: The Mouth
Head Modelling - Part 5: The Eye
Head Modelling - Part 6: The Nose
Head Modelling - Part 7: The Brow
Head Modelling - Part 8: The Ear & Neck
Head Modelling - Part 9: Sculpting& Cleanup
Head Modelling - Part 10: Creating Detailed Eyes
Head Modelling - Part 11: Adding a Throat
Head Modelling - Part 12: Eyebrows
Head Modelling - Part 13: Skull Cap
Head Modelling - Part 14: Snagging

Body Modelling

Body Modelling - Part 1: Torso Blocking
Body Modelling - Part 2: Torso & Arms
Body Modelling - Part 3: Legs & Pelvis
Body Modelling - Part 4: Legs & Boots
Body Modelling - Part 5: Gloved Hands
Body Modelling - Part 6: Hands & The Final Model

UV Layout
Skinning
Rigging
Facial Rigging 1
Facial Rigging 2
Facial Rigging 3
Texturing 
Final Turnarounds


Lighting and Rendering 2

Arnold - Part 1: Rendering with Arnold [Class Lecture]
Arnold - Part 2: Sampling and Noise Reduction
Arnold - Part 3: Ray Depth
Arnold - Part 4: Linear Workflow [Class Lecture]
Arnold - Part 5: Maya Lights
Arnold - Part 6: Light Filters
Arnold - Part 7: Stylised Internal Lighting
Arnold - Part 8: HDR Images
Arnold - Part 9: Sky Dome Light
Arnold - Part 10: Stylised External Lighting
Arnold - Part 11: Standard Surface Shader
Arnold - Part 12: Toon Shader
Arnold - Part 13: Geometry Override Sets
Arnold - Part 14: Physical Sky Light
Arnold - Part 15: Advanced Internal Lighting (Portal Lights) [To be confirmed due to software bug]
Arnold - Part 16: Mesh Lights
Arnold - Part 17: Ambient Occlusion
Arnold - Part 18: Photometric Lights
Arnold - Part 19: Depth of Feild
Arnold - Part 20: Fog (Legacy) & Atmosphere
Arnold - Part 21: Displacement
Arnold - Part 22: Sub Surface Scattering
Arnold - Part 23: AOV's 
Arnold - Part 24: Stand Ins (Proxies)
Arnold - Part 25: Motion Blur


Arnold - Part 26: Caustics

Infographics

Mudbox

Mudbox Lessons HERE

Life drawing


Sculpting

All lessons Here

Lip Sync

Lessons Here

Acting Lesson

Waiting to be assessed

Character Production Bible


Weightlifting Animation

Friday, 23 February 2018

Toolkit 2: Info graphic - Final Animation



Jen and my final animation for InfoGraphics based on Pirates of the Carribean - On stranger tides, it was great fun working on this project and being able to play around / experiment with several different styles and techniques to create the final animation.

Thursday, 8 February 2018

CG Artists Toolkit - Pirates of the Carribbean

After Discussing a lot with Jen we came up with a rough idea of how we wanted our title scene to look. I did some rough drawings based on how we wanted it to look. However discussing our ideas with Alan these plans have now changed, as we realised a lot of the design everything was based on circles and objects being rotated. So our new plan will be to use this to our advantage and have everything working around a circle in the centre of the screen that changes size depending on the environment.

Below is the rough drawings that I had done, these will all now be changed and added into our new and improved idea. 



CG Artists Toolkit - Pirates of the Carribean

For this project I am collaborating with Jen - her blog link is Here. We decided to work on an opening credits scene for Pirates of the Carribean, from this we also agreed on the specific film "On Stranger Tides." This is because we felt that there were a lot of ideas that could come from this film. We had several key ideas that we wanted to add, such as ...


  • Skull
  • Leaves from the island
  • Mermaids
  • Chalices 
  • Ships Wheel 
  • Ship
  • Portraits/silhouettes of the main characters  
  • Map
I decided on creating some chalices in Maya that looked like the originals, as I didn't feel confident enough to draw them by hand, from this I brought them into Photoshop and started to have a good look into styles and what would be most appropriate and link in best with the film.












We decided to have a very simple approach with bold, but flat colours, adding patterns or shapes inside the design to make it simpler to see. Silhouettes such as Captain Jack would have more details to show off compared to a skull for example.