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Showing posts with label Toolkit 2. Show all posts
Showing posts with label Toolkit 2. Show all posts
Thursday, 17 May 2018
Wednesday, 16 May 2018
Progress Report - Lighting and Rendering 2 (all links)
Lighting and Rendering 2
Arnold - Part 2: Sampling and Noise Reduction
Arnold - Part 15: Advanced Internal Lighting (Portal Lights) [To be confirmed due to software bug]
Arnold - Part 16: Mesh Lights
Arnold - Part 21: Displacement
Arnold - Part 22: Sub Surface Scattering
Arnold - Part 23: AOV's
Arnold - Part 24: Stand Ins (Proxies)
Arnold - Part 25: Motion Blur
Arnold - Part 26: Caustics
Arnold - Part 23: AOV's
Arnold - Part 20: Fog (Legacy) & Atmosphere
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| Snapshot 1 |
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| Snapshot 2 Fog added |
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| Snapshot 3 |
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| Snapshot 4 |
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| Snapshot 5 |
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| Final Render |
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| Snapshot 1 |
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| Snapshot 2 Gobo added |
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| Snapshot 3 Higher Exposure |
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| Final Render |
Tuesday, 15 May 2018
Arnold - Part 21: Displacement
| Making displacement map in Mudbox |
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| First render |
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| Second render |
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| Final rendered image in Maya |
| Adding lighting for Arnold |
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| First render |
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| Final render |
Monday, 14 May 2018
Arnold - Part 25: Motion Blur
Motion Blur - Vid has watermarks as it was rendered at home. Will render at uni and replace as soon as possible
Sunday, 13 May 2018
Friday, 23 March 2018
Toolkit 2 - Progress Report
Pipeline 1: Jetpack Jones
Head Modelling
Head Modelling
Head Modelling - Part 2: Rough Blocking
Head Modelling - Part 3: Rough Blocking Continued
Head Modelling - Part 4: The Mouth
Head Modelling - Part 5: The Eye
Head Modelling - Part 6: The Nose
Head Modelling - Part 7: The Brow
Head Modelling - Part 8: The Ear & Neck
Head Modelling - Part 9: Sculpting& Cleanup
Head Modelling - Part 10: Creating Detailed Eyes
Head Modelling - Part 11: Adding a Throat
Head Modelling - Part 12: Eyebrows
Head Modelling - Part 13: Skull Cap
Head Modelling - Part 14: Snagging
Body Modelling
Body Modelling - Part 1: Torso Blocking
Body Modelling - Part 2: Torso & Arms
Body Modelling - Part 3: Legs & Pelvis
Body Modelling - Part 4: Legs & Boots
Body Modelling - Part 5: Gloved Hands
Body Modelling - Part 6: Hands & The Final Model
UV Layout
Skinning
Rigging
Facial Rigging 1
Facial Rigging 2
Facial Rigging 3
Texturing
Final Turnarounds
Lighting and Rendering 2
Arnold - Part 2: Sampling and Noise Reduction
Arnold - Part 15: Advanced Internal Lighting (Portal Lights) [No tutorial yet available]
Arnold - Part 16: Mesh Lights
Arnold - Part 19: Depth of Feild
Arnold - Part 20: Fog (Legacy) & Atmosphere [No tutorial yet available]
Arnold - Part 21: Displacement [No tutorial yet available]
Arnold - Part 22: Sub Surface Scattering
Arnold - Part 23: AOV's & Render Passes [No tutorial yet available]
Arnold - Part 24: Stand Ins (Proxies)
Arnold - Part 25: Motion Blur [No tutorial yet available]
Arnold - Part 26: Caustics [No tutorial yet available]
Arnold - Part 27: Volumes [No tutorial yet available]
Infographics
Turning Junk into Gold
Development
Pirates of the Carribbean (Revised)
Mudbox
Mudbox Lessons HERE
Life drawing
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7
Week 8
Week 9
Week 10
Week 11
Week 12
Week 13
Week 14
Week 15
Week 16
Week 17
Week 18
Week 19
Sculpting
Character Idea
Week 1
Week 2
Acting Lesson
Still need to upload
Character Production Bible
Production Bible
Weightlifting Animation
Weightlifter
Infographics
Turning Junk into Gold
Development
Pirates of the Carribbean (Revised)
Mudbox
Mudbox Lessons HERE
Life drawing
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7
Week 8
Week 9
Week 10
Week 11
Week 12
Week 13
Week 14
Week 15
Week 16
Week 17
Week 18
Week 19
Sculpting
Character Idea
Week 1
Week 2
Acting Lesson
Still need to upload
Character Production Bible
Production Bible
Weightlifting Animation
Weightlifter
Friday, 16 March 2018
Tuesday, 13 March 2018
Monday, 12 March 2018
Friday, 9 March 2018
Wednesday, 28 February 2018
Arnold - Part 22: Sub Surface Scattering
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| Base Colour Map |
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| Scatter Map |
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| Weight Map |
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| Specular Map |
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| Normals/ Bump Map |
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| Displacement Map |
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| Final Photoshop Edit |
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