Really encouraged by your OGR - lots of lovely, intricate thumbnails in what might be described as a happy collision between your style and your artist, where intricacy and delicacy are so essential. Your conceptualisation of the city sits very comfortably alongside the preoccupations of Faberge in all that slightly over-designed theming and interconnectedness. I look forward to seeing you progress this project further. I do have one bit of technical advice to bear in mind as you start to think about moving towards final concept art etc. When it comes to shiny surfaces like gold and silver, and enamel and jewels etc. these surfaces in Maya can very quickly become impersonal and kitsch. Everything can end up looking made of cheap CGI plastic. What I want you to do is keep the line-art and the delicacy - the illustrative, storybook qualities of your drawings - and ensure that your digital set is a translation of your concept art etc, as opposed to an attempt at realistic textures etc. As you move towards this stage, I want you to talk with Jordan and Simon on this issue, as it would be very easy for your digital set to look a good deal less charming than the drawings inspiring it. Your challenge should be not 'how can I make my Faberge city look real?' but rather 'how can I get my digital set to look like my actual concept art of my Faberge city'. I look forward to seeing this develop further. It looks like you're enjoying this collaboration - and it shows.
OGR 06/11/2016
ReplyDeleteHey Ruth,
Really encouraged by your OGR - lots of lovely, intricate thumbnails in what might be described as a happy collision between your style and your artist, where intricacy and delicacy are so essential. Your conceptualisation of the city sits very comfortably alongside the preoccupations of Faberge in all that slightly over-designed theming and interconnectedness. I look forward to seeing you progress this project further. I do have one bit of technical advice to bear in mind as you start to think about moving towards final concept art etc. When it comes to shiny surfaces like gold and silver, and enamel and jewels etc. these surfaces in Maya can very quickly become impersonal and kitsch. Everything can end up looking made of cheap CGI plastic. What I want you to do is keep the line-art and the delicacy - the illustrative, storybook qualities of your drawings - and ensure that your digital set is a translation of your concept art etc, as opposed to an attempt at realistic textures etc. As you move towards this stage, I want you to talk with Jordan and Simon on this issue, as it would be very easy for your digital set to look a good deal less charming than the drawings inspiring it. Your challenge should be not 'how can I make my Faberge city look real?' but rather 'how can I get my digital set to look like my actual concept art of my Faberge city'. I look forward to seeing this develop further. It looks like you're enjoying this collaboration - and it shows.
Thank you very much and I shall talk to them about his :)
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