Monday, 18 February 2019

UV's Update (adding rough colour) - Character Design - The Cherry Red Shed - Myself

Here are some screenshots of my character with some roughly coloured UV's just to see what direction I will be going in. Some of the seamlines can still be seen but that will be cleaned up later. Now I will be moving onto the rigging.






2 comments:

  1. Hey Ruth. Looking good. Don't forget you need to use a Subsurface scattering shader for skin. You can find out how to set the aiStandardSurface shader to do that in the Pipeline 1 texturing tutorials.

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