Thursday 8 August 2019

The Cherry Red Shed - Screening Awards



I am very pleased to announce that I was chosen for the screening awards for the New Designers Show Islington, where my animation was considered as highly recommended.


Thursday 20 June 2019

Business Card Ideas 2 - New Designers


Four new ides for the New Designers show, the borders around the edges are the crop and bleed marks for the website in which I am getting my business cards printed from. Any feedback welcome! :)

Wednesday 19 June 2019

Animation Shortened Version

This was my submission for the New Designers Screening Prize. I'm pleased that I got it all done, and I definitely have a lot to touch up and work on for the show itself, including lighting, a couple of odd shadows appearing and a couple of frames that hadn't rendered. Seeing a shorter rendered version of my animation has also shown up problems with the scenes that wouldn't have been picked up in the playblast. Adding a gorgeous soundtrack to the animation really brought it together (thank you Phil!). I plan on having a couple more background sounds for the final piece. Anyways my whole animation is still a large work in progress and although I've learnt a huge amount, I still have a lot more to do and learn, but this is what I have so far.



Wednesday 12 June 2019

Business Card Ideas - New Designers

I have created 4 different business card ideas for the New Designers Show. I wanted them to be clear and professional. Would any of these ideas be good for my final choice?

Thursday 4 April 2019

Rigging Update - Character Design - The Cherry Red Shed - Grandad






Progress so far (I didn't add in any side to side foot motions as these wouldn't be necessary for the final rig)

Tuesday 2 April 2019

The Cherry Red Shed - Grandad - Renders and Turnaround












The Cherry Red Shed - Grandad - Geo Completed
















Above you can see my Grandad's model pretty much completed now. The jumper and trousers were simple to do, but I spent a lot longer on the face itself. I had created two styles of beard in Mudbox, and I did prefer the second. However, I ended up going against this idea as it rammed up the amount of geometry within the model which I wasn't happy with. I also felt after I had done this it didn't match the style I was going for so I ended up creating a more basic beard in Maya that I will add bump maps to when adding colour to the character. This character doesn't need to have the same amount of detail on him especially for the rig itself as he is only in one to two scenes. Within the headitself I am very pleased with the facial wrinkles above the head and the ones by the sides of the eyes as I find sculpting challenging as I can get confused with what is going where! Renders and stationary turnaround to be uploaded soon!