Monday, 31 October 2016
Sunday, 30 October 2016
Friday, 28 October 2016
Thursday, 27 October 2016
Wednesday, 26 October 2016
Monday, 24 October 2016
Friday, 21 October 2016
For the last 5 weeks I have been doing my first university assignment for my course in Art & Animation. I was required to create 100 thumbnails for 19 cities that I had never heard of before and develop a single city into three complex and detailed shots. I have learnt a great deal over these weeks about colour, composition, organisation and most importantly imagination.
To be honest I was terrified about starting this project, for the mere fact that I thought I could't draw buildings, let a lone cities. I could never get happy with my landscape drawings either. However over the last 5 weeks I feel that I have really turned the tables over my own thoughts ad opinions about my landscape and city drawings. I am so proud of myself for persevering and going all the way to completing my final three images. I know how to use Photoshop as I've had it for several years now and am completely self taught, but the program cant make a work of art for you so actually thinking of how I wanted to portray my city of Ersilia and give it the qualities that I wanted it to have took a lot of sitting down and mulling it over in my mind and is what I found took the longest amount of time during the project.
I think for the future I would like to do a little bit more research when it came to creating my final images as I think this would have added even more interest to my drawings and make them that slight bit more realistic and believable, however overall I wouldn't have changed anything else whilst doing the project and I cant wait to get stuck into my next project brief.
Thursday, 20 October 2016
|5 min colour mixed media sketches|
|1 min bright pro-marker flowing sketches (capturing movement)|
|45 min red pencil drawing|
|10 min blue pencil hand and face studies in sketchbook|
Wednesday, 19 October 2016
I seemed to have forgotten to upload this group of thumbnails onto my blog, I was experimenting with different blend modes and overlapping different brushes to see what different results I could achieve.
Sunday, 16 October 2016
|Single Solid Spotlight (no feathering)|
|White Feathered Light (cold)|
|White Light Feathered Orange (Warm)|
|Double Spotlights (pointing at different directions)|
|Floor reflection with double spotlight and edited shadow|
Friday, 14 October 2016
Thursday, 13 October 2016
Lotte Reiniger was born on the 2nd June 1899. As a child she was fascinated with puppetry, especially Chinese Silhouette Puppetry. As a child she also created her own mini puppet theater so she could put on shows for her family and friends.
Lotte was interested in the work of Georges Méliès due to their special effects, her interest transferred over to the actor and director Paul Wegener.
She enrolled at the theater of Max Reinheardt where she started creating silhouette images of the actors working there. After a while she started working for Wegener where she produced elaborate title cards for his films which she continued to use for her own films.
In 1918 Reiniger animated wooden rats for Wegners' Pied Piper of Hamelin. After her success she got admitted to the Institute for Cultural Research; this was an experimental animation and Short-film Studio.Whilst there she met her future husband and creative partner Carl Koch.
The first film Reiniger directed was The Ornament of the Enamored Heart 1919, a short piece involving two lovers and an ornament that reflects their moods.
Lotte continued to work for multiple clients and create more films such as Cinderella in 1922 and Puss in Boots 1954.
Lotte died roughly after her 82nd Birthday in 1981.
Wednesday, 12 October 2016
Monday, 10 October 2016
Squash and Stretch-
Squash and stretch is to give an object or character the feeling of flexibility and weight - This can easily be demonstrated on something like a bouncing ball. Squash and Stretch exaggerates the balls normal movements to make it look more believable. The ball wouldn't change its mass, just its shape depending on the movement its doing.
The idea of anticipation is to prepare the audience for a major action that the character or object is about to perform.
The purpose of staging is to clearly make the characters/objects facial expressions and/or actions understandable for the audience to follow.
Straight ahead and Pose to Pose Animation-
Straight ahead animation is when you start from your first slide and work your way through to the end in chronological order. This can be a good technique, however for a more planned animation sequence or more challenging animation Pose to Pose animation would be required. This is when key frames are chosen through-out an animation sequence, drawn first and then the other slides come in later.
Follow through and overlapping action-
This is when an object or character for example would stop but things like their hair and clothing would carry on, this gives a sense on movement and flow when animating a character, it also gives the character a realistic feel to them because if a girl was wearing a long silk skirt whilst spinning around, when she stops the dress would carry on going, this is the principal that also needs to be used for animation.
Slow out and in-
Every character needs a speed in which they are travelling, when an object/character is moving it is better to add more frames at the beginning and the end of a movement, this gives it a more realistic approach and exaggerates the more important parts of the movement.
All living creatures follow curves/ arc shaped trajectories when moving. This can be seen in a pendulum swinging when it swings back and fourth it creates an arc.
This is when an animator adds in extra parts to the sequence to make the character or animation itself more interesting. This could be an angry person walking along the road, they would be lent over and doing short aggressive steps with their hands by their sides, fists clenched. To add a secondary animation to this an animator would have the character move their arms or fists, mutter angrily to themselves, or even kick something like a can on the floor. This adds more interest but doesn't distract too much from what the character is currently doing.
Timing is how long it takes for an object/character takes to do a movement; such as rolling a ball from one side of the screen to the other, the mass, weight, floor surface etc should be considered when the object moves during the sequence.
This is essential for animation, exaggerating movements and actions is very important when animating as in real life the sequence would be less interesting and make the animation boring, also with animation not adding exaggeration can make it look really fake and unrealistic.
An animator must have the key concepts and have a good understanding of 3 dimensional objects and shapes. Weight, Light, Shadow, Solidity and Volume have to be well known and second nature when an animator is making an animation otherwise it can be disjointed and not make the objects/characters moving look realistic.
Appeal is making a character link to the audience, no matter if villain or hero, the character should be clearly drawn and have an easy to read character that the audience can associate with. This can be done for objects as well where it could have appealing movements based on its character or interact with the audience.