Pipeline 1: Jetpack Jones
Head Modelling
Head Modelling
Head Modelling - Part 2: Rough Blocking
Head Modelling - Part 3: Rough Blocking Continued
Head Modelling - Part 4: The Mouth
Head Modelling - Part 5: The Eye
Head Modelling - Part 6: The Nose
Head Modelling - Part 7: The Brow
Head Modelling - Part 8: The Ear & Neck
Head Modelling - Part 9: Sculpting& Cleanup
Head Modelling - Part 10: Creating Detailed Eyes
Head Modelling - Part 11: Adding a Throat
Head Modelling - Part 12: Eyebrows
Head Modelling - Part 13: Skull Cap
Head Modelling - Part 14: Snagging
Body Modelling
Body Modelling - Part 1: Torso Blocking
Body Modelling - Part 2: Torso & Arms
Body Modelling - Part 3: Legs & Pelvis
Body Modelling - Part 4: Legs & Boots
Body Modelling - Part 5: Gloved Hands
Body Modelling - Part 6: Hands & The Final Model
UV Layout
Skinning
Rigging
Facial Rigging 1
Facial Rigging 2
Facial Rigging 3
Texturing
Final Turnarounds
Lighting and Rendering 2
Arnold - Part 2: Sampling and Noise Reduction
Arnold - Part 15: Advanced Internal Lighting (Portal Lights) [To be confirmed due to software bug]
Arnold - Part 16: Mesh Lights
Arnold - Part 21: Displacement
Arnold - Part 22: Sub Surface Scattering
Arnold - Part 23: AOV's
Arnold - Part 24: Stand Ins (Proxies)
Arnold - Part 25: Motion Blur
Arnold - Part 26: Caustics