Friday, 21 October 2016

Research for Ersilia


The Making of Ersilia


Space and Environment - Crit - Ersilia

Reflective Statement

For the last 5 weeks I have been doing my first university assignment for my course in Art & Animation. I was required to create 100 thumbnails for 19 cities that I had never heard of before and develop a single city into three complex and detailed shots. I have learnt a great deal over these weeks about colour, composition, organisation and most importantly imagination.

To be honest I was terrified about starting this project, for the mere fact that I thought I could't draw buildings, let a lone cities. I could never get happy with my landscape drawings either. However over the last 5 weeks I feel that I have really turned the tables over my own thoughts ad opinions about my landscape and city drawings. I am so proud of myself for persevering and going all the way to completing my final three images. I know how to use Photoshop as I've had it for several years now and am completely self taught, but the program cant make a work of art for you so actually thinking of how I wanted to portray my city of Ersilia and give it the qualities that I wanted it to have took a lot of sitting down and mulling it over in my mind and is what I found took the longest amount of time during the project. 

I think for the future I would like to do a little bit more research when it came to creating my final images as I think this would have added even more interest to my drawings and make them that slight bit more realistic and believable, however overall I wouldn't have changed anything else whilst doing the project and I cant wait to get stuck into my next project brief.

Thursday, 20 October 2016

4th Review - A Space Odyssey


King Kong Review


Life Drawing - Week 5

5 min colour mixed media sketches

1 min bright pro-marker flowing sketches (capturing movement)

45 min red pencil drawing

10 min blue pencil hand and face studies in sketchbook
This week I was required to draw using vivid red materials. I find using colour in drawings or using a single colour much harder as I feel that I can't portray lights and dark's as easily, however, that said I was very pleased with my shading on the 45 min drawing, I focused specifically on my shading trying to add tone and depth into my drawing whilst looking at the model. To improve I will try to use more colour and draw more often with colour as I feel like I avoid drawing like this due to my lack of confidence with it.

Wednesday, 19 October 2016

Photoshop - Tutorial - Blend Modes


I seemed to have forgotten to upload this group of thumbnails onto my blog, I was experimenting with different blend modes and overlapping different brushes to see what different results I could achieve.

Different Colour Variants for Ersilia Establishing Interior Shot.

Different Colour Variants for Ersilia Establishing Interior Shot.

Different Colour Variants for Ersilia Establishing Low Angle Shot.

Different Colour Variants for Ersilia Establishing Low Angle Shot.

Different Colour Variants for Ersilia Establishing Shot.

Different Colour Variants for Ersilia Establishing Shot.

Final three shots as GIF's - Space and Environment - Ersilia

Establishing Shot Gif

Interior Establishing Shot Gif

Low Angle Establishing Shot Gif

Influence Map - Ersilia in Detail


Sunday, 16 October 2016

Maya - Llama Cube Light Experimentation

Single Solid Spotlight (no feathering)

No Spotlight
White Feathered Light (cold)
White Light Feathered Orange (Warm)
Double Spotlights (pointing at different directions)
Floor reflection with double spotlight and edited shadow

Thursday, 13 October 2016

Using Motion Paths - Maya


Flying Retro Rocket from Ruth Cann on Vimeo.

Animation Research - Lotte Reiniger

Lotte Reiniger


Lotte Reiniger was born on the 2nd June 1899. As a child she was fascinated with puppetry, especially Chinese Silhouette Puppetry. As a child she also created her own mini puppet theater so she could put on shows for her family and friends.


Lotte was interested in the work of Georges Méliès due to their special effects, her interest transferred over to the actor and director Paul Wegener.

She enrolled at the theater of Max Reinheardt where she started creating silhouette images of the actors working there. After a while she started working for Wegener where she produced elaborate title cards for his films which she continued to use for her own films.

In 1918 Reiniger animated wooden rats for Wegners' Pied Piper of Hamelin. After her success she got admitted to the Institute for Cultural Research; this was an experimental animation and Short-film Studio.Whilst there she met her future husband and creative partner Carl Koch. 

The first film Reiniger directed was The Ornament of the Enamored Heart 1919, a short piece involving two lovers and an ornament that reflects their moods.

Lotte continued to work for multiple clients and create more films such as Cinderella in 1922 and Puss in Boots 1954. 

Lotte died roughly after her 82nd Birthday in 1981.


Billy's Ballon - by Don Hertzfeildt

Walt Disney's & Salvador Dali - Destino 2003

Wednesday, 12 October 2016

Life Drawing - Week 4

20 min Charcoal Drawing.
20 min Pro-Marker and Charcoal Drawing.
3 min, 1 min and 30 second sketches.
1 min Sketches.

Face and Hand Studies.

Monday, 10 October 2016

First Coloured Thumbnails Ersilia




Adobe Animate - Ball Animations

Bouncing Ball

Bowling Ball
Tennis Ball
Marble

The 12 Principals of Animation



Squash and Stretch-

Squash and stretch is to give an object or character the feeling of flexibility and weight - This can easily be demonstrated on something like a bouncing ball. Squash and Stretch exaggerates the balls normal movements to make it look more believable. The ball wouldn't change its mass, just its shape depending on the movement its doing.



Anticipation- 


The idea of anticipation is to prepare the audience for a major action that the character or object is about to perform.


Staging-


The purpose of staging is to clearly make the characters/objects facial expressions and/or actions understandable  for the audience to follow.

Straight ahead and Pose to Pose Animation- 

Straight ahead animation is when you start from your first slide and work your way through to the end in chronological order. This can be a good technique, however for a more planned animation sequence or more challenging animation Pose to Pose animation would be required. This is when key frames are chosen through-out an animation sequence, drawn first and then the other slides come in later.


 Follow through and overlapping action-


This is when an object or character for example would stop but things like their hair and clothing would carry on, this gives a sense on movement and flow when animating a character, it also gives the character a realistic feel to them because if a girl was wearing a long silk skirt whilst spinning around, when she stops the dress would carry on going, this is the principal that also needs to be used for animation.


Slow out and in-


Every character needs a speed in which they are travelling, when an object/character is moving it is better to add more frames at the beginning and the end of a movement, this gives it a more realistic approach and exaggerates the more important parts of the movement.

Arcs-

All living creatures follow curves/ arc shaped trajectories when moving. This can be seen in a pendulum swinging when it swings back and fourth it creates an arc.

Secondary Animation-

This is when an animator adds in extra parts to the sequence to make the character or animation itself more interesting. This could be an angry person walking along the road, they would be lent over and doing short aggressive steps with their hands by their sides, fists clenched. To add a secondary animation to this an animator would have the character move their arms or fists, mutter angrily to themselves, or even kick something like a can on the floor. This adds more interest but doesn't distract too much from what the character is currently doing.

Timing-

Timing is how long it takes for an object/character takes to do a movement; such as rolling a ball from one side of the screen to the other, the mass, weight, floor surface etc should be considered when the object moves during the sequence.

Exaggeration- 

This is essential for animation, exaggerating movements and actions is very important when animating as in real life the sequence would be less interesting and make the animation boring, also with animation not adding exaggeration can make it look really fake and unrealistic.

Solid Drawing-

An animator must have the key concepts and have a good understanding of 3 dimensional objects and shapes. Weight, Light, Shadow, Solidity and Volume have to be well known and second nature when an animator is making an animation otherwise it can be disjointed and not make the objects/characters moving look realistic.

Appeal-

Appeal is making a character link to the audience, no matter if villain or hero, the character should be clearly drawn and have an easy to read character that the audience can associate with. This can be done for objects as well where it could have appealing movements based on its character or interact with the audience.

Step by Step Animated Gif on Photoshop

Goomba 

Maya - Robot Hyper shades Tutorial

Ceramic
Plasic

Chrome

Glass

Gold


Silver
Glow (With Object)

Glow (Without Object)